


Change the Path Mode parameter to Copy and click. Somebody told that "it seems one of the objects you are trying to import to FBX has a script in which you may have an array that is null or is getting out of range. Go to File > Export > FBX and check the Select Objects checkbox to export only the selected objects. Unity Asset Bundle Variants Example Asset Bundle Editor Asset Bundle. UnityEditor.GenericMenu:CatchMenu(Object, String, Int32) LoadFromCacheOrDownload to cache my asset bundles, but it doesnt work with textures. IndexOutOfRangeException: Array index is out of range.įb圎 (Fb圎 mesh, fbxMesh, System.Int32 unmergedTriangles)įb圎 (Fb圎 meshInfo, fbxNode)įb圎 (UnityEngine.GameObject gameObject, fbxNode)įb圎 (UnityEngine.GameObject unityGo, fbxScene, fbxNodeParent, Int32 exportProgress, Int32 objectCount, Vector3 newCenter, TransformExportType exportType)įb圎 (IEnumerable`1 unityExportSet)įb圎 (System.String filePath, UnityEngine.Object objects)įb圎 ()įb圎 (UnityEditor.MenuCommand command) The FBX Exporter can export textures as embedded, or with a link to the absolute path of the textures.Textures can be embedded by selecting the 'Embed Textures' option and 'Binary' export format in the export settings on export. Some of the objects can be easily exported, but some of them not.

The FBX Exporter package makes it smooth and easy to send. There are two ways to export the texture image files with the. I would like to export all the objects (buildings, trees, and streets) as FBX. The built-in Unity FBX Importer provides support for: Hierarchies Materials Textures Stingray PBS shaders Cameras Animation and animated custom properties (when present in the FBX file) The Unity FBX Exporter is available in Preview via the Package Manager from versions 2018.3 and up. fbx format for import in Unity or Unreal Editor, there is one option that needs explaining Path Mode: When you select Path Mode: Copy all texture image files are included with the. It consists of several 3D buildings, trees, and streets.
